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240 lines
7.8 KiB
C++
240 lines
7.8 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <jsi/JSIDynamic.h>
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#include <jsi/jsi.h>
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#include <react/debug/react_native_assert.h>
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#include <react/renderer/components/text/RawTextShadowNode.h>
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#include <react/renderer/core/LayoutMetrics.h>
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#include <react/renderer/core/ShadowNode.h>
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#include <react/renderer/graphics/Rect.h>
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namespace facebook::react {
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using BackgroundExecutor =
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std::function<void(std::function<void()>&& callback)>;
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struct ShadowNodeListWrapper : public jsi::NativeState {
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ShadowNodeListWrapper(ShadowNode::UnsharedListOfShared shadowNodeList)
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: shadowNodeList(std::move(shadowNodeList)) {}
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// The below method needs to be implemented out-of-line in order for the class
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// to have at least one "key function" (see
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// https://itanium-cxx-abi.github.io/cxx-abi/abi.html#vague-vtable)
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~ShadowNodeListWrapper() override;
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ShadowNode::UnsharedListOfShared shadowNodeList;
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};
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inline static ShadowNode::Shared shadowNodeFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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if (value.isNull()) {
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return nullptr;
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}
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return value.getObject(runtime).getNativeState<ShadowNode>(runtime);
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}
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inline static jsi::Value valueFromShadowNode(
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jsi::Runtime& runtime,
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ShadowNode::Shared shadowNode) {
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jsi::Object obj(runtime);
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// Need to const_cast since JSI only allows non-const pointees
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obj.setNativeState(
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runtime, std::const_pointer_cast<ShadowNode>(std::move(shadowNode)));
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return obj;
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}
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// TODO: once we no longer need to mutate the return value (appendChildToSet)
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// make this a SharedListOfShared
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inline static ShadowNode::UnsharedListOfShared shadowNodeListFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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// TODO: cleanup when passChildrenWhenCloningPersistedNodes is rolled out
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jsi::Object object = value.asObject(runtime);
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if (object.isArray(runtime)) {
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auto jsArray = std::move(object).asArray(runtime);
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size_t jsArrayLen = jsArray.length(runtime);
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if (jsArrayLen > 0) {
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auto shadowNodeArray = std::make_shared<ShadowNode::ListOfShared>();
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shadowNodeArray->reserve(jsArrayLen);
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for (size_t i = 0; i < jsArrayLen; i++) {
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shadowNodeArray->push_back(
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shadowNodeFromValue(runtime, jsArray.getValueAtIndex(runtime, i)));
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}
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return shadowNodeArray;
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} else {
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// TODO: return ShadowNode::emptySharedShadowNodeSharedList()
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return std::make_shared<ShadowNode::ListOfShared>(
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ShadowNode::ListOfShared({}));
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;
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}
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} else {
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return object.getNativeState<ShadowNodeListWrapper>(runtime)
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->shadowNodeList;
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}
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}
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inline static jsi::Value valueFromShadowNodeList(
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jsi::Runtime& runtime,
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ShadowNode::UnsharedListOfShared shadowNodeList) {
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auto wrapper =
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std::make_shared<ShadowNodeListWrapper>(std::move(shadowNodeList));
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// Use the wrapper for NativeState too, otherwise we can't implement
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// the marker interface. Could be simplified to a simple struct wrapper.
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jsi::Object obj(runtime);
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obj.setNativeState(runtime, std::move(wrapper));
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return obj;
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}
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inline static ShadowNode::UnsharedListOfShared shadowNodeListFromWeakList(
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const ShadowNode::UnsharedListOfWeak& weakShadowNodeList) {
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auto result = std::make_shared<ShadowNode::ListOfShared>();
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for (const auto& weakShadowNode : *weakShadowNodeList) {
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auto sharedShadowNode = weakShadowNode.lock();
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if (!sharedShadowNode) {
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return nullptr;
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}
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result->push_back(sharedShadowNode);
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}
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return result;
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}
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inline static ShadowNode::UnsharedListOfWeak weakShadowNodeListFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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auto shadowNodeList = shadowNodeListFromValue(runtime, value);
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auto weakShadowNodeList = std::make_shared<ShadowNode::ListOfWeak>();
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for (const auto& shadowNode : *shadowNodeList) {
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weakShadowNodeList->push_back(shadowNode);
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}
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return weakShadowNodeList;
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}
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inline static Tag tagFromValue(const jsi::Value& value) {
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return (Tag)value.getNumber();
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}
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inline static InstanceHandle::Shared instanceHandleFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& instanceHandleValue,
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const jsi::Value& tagValue) {
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react_native_assert(!instanceHandleValue.isNull());
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if (instanceHandleValue.isNull()) {
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return nullptr;
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}
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return std::make_shared<InstanceHandle>(
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runtime, instanceHandleValue, tagFromValue(tagValue));
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}
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inline static SurfaceId surfaceIdFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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return (SurfaceId)value.getNumber();
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}
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inline static int displayModeToInt(const DisplayMode value) {
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// the result of this method should be in sync with
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// Libraries/ReactNative/DisplayMode.js
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switch (value) {
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case DisplayMode::Visible:
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return 1;
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case DisplayMode::Suspended:
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return 2;
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case DisplayMode::Hidden:
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return 3;
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}
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}
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inline static std::string stringFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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return value.getString(runtime).utf8(runtime);
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}
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inline static folly::dynamic commandArgsFromValue(
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jsi::Runtime& runtime,
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const jsi::Value& value) {
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return jsi::dynamicFromValue(runtime, value);
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}
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inline static jsi::Value getArrayOfInstanceHandlesFromShadowNodes(
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const ShadowNode::ListOfShared& nodes,
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jsi::Runtime& runtime) {
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// JSI doesn't support adding elements to an array after creation,
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// so we need to accumulate the values in a vector and then create
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// the array when we know the size.
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std::vector<jsi::Value> nonNullInstanceHandles;
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nonNullInstanceHandles.reserve(nodes.size());
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for (const auto& shadowNode : nodes) {
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auto instanceHandle = (*shadowNode).getInstanceHandle(runtime);
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if (!instanceHandle.isNull()) {
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nonNullInstanceHandles.push_back(std::move(instanceHandle));
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}
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}
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auto result = jsi::Array(runtime, nonNullInstanceHandles.size());
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for (size_t i = 0; i < nonNullInstanceHandles.size(); i++) {
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result.setValueAtIndex(runtime, i, nonNullInstanceHandles[i]);
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}
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return result;
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}
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inline static void getTextContentInShadowNode(
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const ShadowNode& shadowNode,
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std::string& result) {
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auto rawTextShadowNode = dynamic_cast<const RawTextShadowNode*>(&shadowNode);
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if (rawTextShadowNode != nullptr) {
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result.append(rawTextShadowNode->getConcreteProps().text);
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}
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for (const auto& childNode : shadowNode.getChildren()) {
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getTextContentInShadowNode(*childNode.get(), result);
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}
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}
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inline static Rect getScrollableContentBounds(
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Rect contentBounds,
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LayoutMetrics layoutMetrics) {
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auto paddingFrame = layoutMetrics.getPaddingFrame();
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auto paddingBottom =
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layoutMetrics.contentInsets.bottom - layoutMetrics.borderWidth.bottom;
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auto paddingLeft =
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layoutMetrics.contentInsets.left - layoutMetrics.borderWidth.left;
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auto paddingRight =
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layoutMetrics.contentInsets.right - layoutMetrics.borderWidth.right;
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auto minY = paddingFrame.getMinY();
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auto maxY =
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std::max(paddingFrame.getMaxY(), contentBounds.getMaxY() + paddingBottom);
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auto minX = layoutMetrics.layoutDirection == LayoutDirection::RightToLeft
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? std::min(paddingFrame.getMinX(), contentBounds.getMinX() - paddingLeft)
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: paddingFrame.getMinX();
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auto maxX = layoutMetrics.layoutDirection == LayoutDirection::RightToLeft
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? paddingFrame.getMaxX()
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: std::max(
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paddingFrame.getMaxX(), contentBounds.getMaxX() + paddingRight);
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return Rect{Point{minX, minY}, Size{maxX - minX, maxY - minY}};
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}
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inline static Size getScrollSize(
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LayoutMetrics layoutMetrics,
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Rect contentBounds) {
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auto scrollableContentBounds =
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getScrollableContentBounds(contentBounds, layoutMetrics);
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return scrollableContentBounds.size;
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}
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} // namespace facebook::react
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