guardia-messenger/node_modules/react-native/ReactCommon/react/renderer/components/view/TouchEventEmitter.cpp
DESKTOP-TKLFCPRython f29f525c77 refactor: 101.79.17.164 → zioinfo.co.kr 전체 도메인 변환 + Manager UI 배포
- 37개 파일 IP → zioinfo.co.kr 치환 (소스/매뉴얼/설정/하네스)
- Manager DrConsole/NetworkConsole/CsapConsole 빌드 + /var/www/manager/ 배포
- 테스트: Manager HTTP 200, ITSM 신규 API 7개 전체 200

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:09:17 +09:00

186 lines
5.0 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TouchEventEmitter.h"
namespace facebook::react {
#pragma mark - Touches
static jsi::Value touchesPayload(
jsi::Runtime& runtime,
const Touches& touches) {
auto array = jsi::Array(runtime, touches.size());
int i = 0;
for (const auto& touch : touches) {
auto object = jsi::Object(runtime);
setTouchPayloadOnObject(object, runtime, touch);
array.setValueAtIndex(runtime, i++, object);
}
return array;
}
static jsi::Value touchEventPayload(
jsi::Runtime& runtime,
const TouchEvent& event) {
auto object = jsi::Object(runtime);
object.setProperty(
runtime, "touches", touchesPayload(runtime, event.touches));
object.setProperty(
runtime, "changedTouches", touchesPayload(runtime, event.changedTouches));
object.setProperty(
runtime, "targetTouches", touchesPayload(runtime, event.targetTouches));
if (!event.changedTouches.empty()) {
const auto& firstChangedTouch = *event.changedTouches.begin();
setTouchPayloadOnObject(object, runtime, firstChangedTouch);
}
return object;
}
void TouchEventEmitter::dispatchTouchEvent(
std::string type,
const TouchEvent& event,
EventPriority priority,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
[event](jsi::Runtime& runtime) {
return touchEventPayload(runtime, event);
},
priority,
category);
}
void TouchEventEmitter::dispatchPointerEvent(
std::string type,
const PointerEvent& event,
EventPriority priority,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
std::make_shared<PointerEvent>(event),
priority,
category);
}
void TouchEventEmitter::onTouchStart(const TouchEvent& event) const {
dispatchTouchEvent(
"touchStart",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onTouchMove(const TouchEvent& event) const {
dispatchUniqueEvent("touchMove", [event](jsi::Runtime& runtime) {
return touchEventPayload(runtime, event);
});
}
void TouchEventEmitter::onTouchEnd(const TouchEvent& event) const {
dispatchTouchEvent(
"touchEnd",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onTouchCancel(const TouchEvent& event) const {
dispatchTouchEvent(
"touchCancel",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onClick(const PointerEvent& event) const {
dispatchPointerEvent(
"click",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::Discrete);
}
void TouchEventEmitter::onPointerCancel(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerCancel",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerDown(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerDown",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerMove(const PointerEvent& event) const {
dispatchUniqueEvent("pointerMove", std::make_shared<PointerEvent>(event));
}
void TouchEventEmitter::onPointerUp(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerUp",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerEnter(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerEnter",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerLeave(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerLeave",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerOver(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerOver",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerOut(const PointerEvent& event) const {
dispatchPointerEvent(
"pointerOut",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onGotPointerCapture(const PointerEvent& event) const {
dispatchPointerEvent(
"gotPointerCapture",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onLostPointerCapture(const PointerEvent& event) const {
dispatchPointerEvent(
"lostPointerCapture",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
} // namespace facebook::react